﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Windows.CrashReporting
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System.Runtime.CompilerServices;
using UnityEngine.Bindings;

#nullable disable
namespace UnityEngine.Windows
{
  /// <summary>
  ///   <para>Exposes useful information related to crash reporting on Windows platforms.</para>
  /// </summary>
  public static class CrashReporting
  {
    /// <summary>
    ///   <para>Returns the path to the crash report folder on Windows.</para>
    /// </summary>
    public static extern string crashReportFolder { [NativeHeader("PlatformDependent/WinPlayer/Bindings/CrashReportingBindings.h"), ThreadSafe, MethodImpl(MethodImplOptions.InternalCall)] get; }
  }
}
